Character Parade
A walkable roster scene for inspecting character silhouettes, materials, animation, and crowd presentation.
Open showcase
PBR Showcase
A real-time WebGL2 material scene demonstrating reflective surfaces, image-based lighting, and reproducible rendering.
Open showcaseBeacon Watch
A focused playable proving ground for objectives, interaction, pressure, and reusable gameplay mechanics.
Open showcaseMeta Systems Lab
A compact demonstration of deterministic progression, unlocks, and endless-playability systems.
Open showcaseNPC Duel
A playable encounter for inspecting autonomous behavior, reactions, combat timing, and readable feedback.
Open showcase